Hey there! vroom vroom


I'm tired I don't care anymore... Godot car physics are awful to deal with.


W key, left trigger or A button - accelerate

S key, right trigger - brake and reverse

A/D or left joystick - steer


TAB or back - switch camera

R or start - respawn at last checkpoint


For this jam I wanted to exit my zone of confort, i.e. not make a 2d platformer. This is my first Godot 3D game, I used to make a lot more 3D games back in my Unity days. 

This is also my first time using 3D models made by me. Maybe exceptuating making levels in Unity with the in-editor 3D model plugin.

It's just a prototype, I did what I could. All assets are made during the jam period, including models and textures, with exception:
car engine sfx: justInvoke at freesound.org

FOR SOME REASON there are no road textures on web build, maybe because I don't have a GPU on this pc, maybe because life is unfair. Desktop build has textures.

Download

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Click download now to get access to the following files:

jon patch drifter win.zip 47 MB
jon patch drifter linux.zip 38 MB

Comments

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(+1)

I understand the road textures hiccup. But I love how the model looks! Fun to see it keep falling off the edge and coming back

thanks ppr playing!! I'm glad you liked the model, I spent an entire day on it hahaha it was an important part of the simulation experience 🤪