euro hatchback simulator 2026
Hey there! vroom vroom
I'm tired I don't care anymore... Godot car physics are awful to deal with.
W key, left trigger or A button - accelerate
S key, right trigger - brake and reverse
A/D or left joystick - steer
TAB or back - switch camera
R or start - respawn at last checkpoint
For this jam I wanted to exit my zone of confort, i.e. not make a 2d platformer. This is my first Godot 3D game, I used to make a lot more 3D games back in my Unity days.
This is also my first time using 3D models made by me. Maybe exceptuating making levels in Unity with the in-editor 3D model plugin.
It's just a prototype, I did what I could. All assets are made during the jam period, including models and textures, with exception:
car engine sfx: justInvoke at freesound.org
FOR SOME REASON there are no road textures on web build, maybe because I don't have a GPU on this pc, maybe because life is unfair. Desktop build has textures.
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Author | ~ jon patch ~ |
| Genre | Simulation |
| Tags | 3D, bad, No AI, vroom |
| Content | No generative AI was used |
Download
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Comments
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I understand the road textures hiccup. But I love how the model looks! Fun to see it keep falling off the edge and coming back
thanks ppr playing!! I'm glad you liked the model, I spent an entire day on it hahaha it was an important part of the simulation experience 🤪